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Halo infinite weapons are bad
Halo infinite weapons are bad





  1. #Halo infinite weapons are bad update
  2. #Halo infinite weapons are bad full
  3. #Halo infinite weapons are bad series

Streets has got to be one of the best maps in the Halo franchise. StreetsĪs we approach the top of the list, it gets more difficult to discern a clear winner as these next three are phenomenal maps. And in the event a foe nabs your flag and gets it close to their base, you can still assist your allies even if you’ve just respawned. There are plenty of fantastic angles that you can ping enemies from as well as corners to bounce grenades around. Where Aquarius excels over Bazaar is in the sightlines. The tight corridors that flank the sides are great chokepoints while even the lower central areas offer plenty of protection if you get caught in some crossfire. It’s where the chaff is separated from the wheat and the real plays begin to happen. AquariusĪquarius is one of those Halo Infinite maps that you either love or hate. Battle Creek in Halo: Combat Evolved solved this with teleporters at the rear of the bases. When playing Capture the Flag, if the opponent manages to cross over the midline as you’re spawning in your base, there’s no good way to reach them. Where Bazaar begins to suffer in comparison to the next four is with its symmetry. The Bazaar offers tight corridors to fight along, vantage points and elevated positions, as well as plenty of protection in the central open area. While it’s so close to the “worst” maps, in actuality, it’s one of the best maps. So with that in mind, Bazaar takes this next spot. Now, it certainly feels odd having to list one of the next five maps immediately after Behemoth and Launch Site, as there is a vast gulf of enjoyment levels between them. Throw in the fact that you can get Rocket Warthogs on this map (arguably the worst of the two ‘hog types), and you’re in for a bad time. While it does give quick access to the enemy base via the lifts, it’s not worth the risk. Then there’s the center of the map, which is a death sentence for anyone that goes near it. Take a single step out there to try and get the Sniper Rifle and you’ll get blasted away by Battle Rifle fire. There is just so little cover out on the wings that it’s almost laughable. This map is such a chore to play on that it’s been removed from the rotation of maps for Ranked play. Marginally better than Launch Site is Behemoth.

halo infinite weapons are bad

It’s almost as difficult as using a Warthog in Halo 2’s Turf map, albeit with the added danger of Infinite’s Shock weapons, equipment, the Rocket Launcher or Cindershot, and of course the Skewer.Īll of this is even before you consider the fact you can get it as a map for Fiesta, where you might spawn with a Mongoose while the enemy nets a Wraith. In the event you want to risk getting spiked by a Skewer and choose to use a vehicle, there’s not a lot of freedom of movement.

#Halo infinite weapons are bad full

It’s certainly not unusual for most matches to last the full 12 minutes due to the size. As a 4v4 map, it feels like you spend most of the time running around trying to find where your enemy spawned. The main problem we constantly find with this map is its size. Launch Site has got to be, by far, the worst map in Halo Infinite. There were seven of these smaller maps released at launch, and while there are a lot of instant-classics, there are some that make us physically groan to play on them. The Arena maps are those that are played with smaller groups of players, typically 4v4 matches or free-for-all game modes.

#Halo infinite weapons are bad update

We’ll be sure to update this ranking as new maps are added to the game. As always, let us know in the comments whether you agree with our ranking, and if not, where you’d rank the maps. We’ve gone ahead and ranked Halo Infinite’s maps from worst to best.īefore we get into the meat of it, we’ve separated the maps into their types: Arena (for the smaller maps) and the Big Team Battle maps. With the release of Halo Infinite, players get another bunch of maps to fight in, pick apart, and ultimately decide which ones they love and which ones they hate.

halo infinite weapons are bad

#Halo infinite weapons are bad series

It’s been a staple of the series since it first launched, offering up some of the best maps in first-person shooters.

halo infinite weapons are bad

Whenever a new Halo title comes out, one of the first things players do is check out the multiplayer.







Halo infinite weapons are bad